Magic

Magic is a strange force within TSOAC. Modern Humans are incapable of seeing magical entities or using magic while those who are tied to the demon realm or have almost become a demon, are able to use very little of it.

Spirits are known for using protection magic, especially in the cases of Guardian Spirits. Spirits are made up of magic, despite being created from often magicless humans. It is believed that it is the human body that prevents normal humans from using magic, however, their soul is unbound by the limitations of a physical body.

Demons, on the other hand, are able to use a much larger array of magic, as they are born from and made of magic. Human hybrid descendants of demons may possess similar magic to the demon in their family tree, or something completely different. There are cases where descendants of demons possess a similar but different elemental magic to their familial demon over generations, such as lightning magic to fire magic or ice to water. This phenomenon is more common among half-demons. While believed to be 13 types of magic in the past, these categories have branched off into other types and forms of magic.

Creation
This type of magic allows the user to create matter from nothing. The limit to this magic is often the user's own imagination, however, most who use this magic, often tend to do so subconsciously. Human-Demon hybrids who possess this magic are more likely to die in childhood from something they have created.

Destruction
This magic is the only kind of magic that can truly erase something, by completely destroying it. Destruction magic is usually seen as some form of explosion.

Astral
This is one of the rarest types of magic one can possess. Astral magic allows one to manipulate and create the very stars above and other astral bodies. This can include, making planets, comets, creating or manipulating constellations, raining meteors upon those nearby, and many other abilities. However, they do not possess spacial magic, though those with spacial magic have the ability to do what an astral magic-user can to some degree.

Light
This type of magic allows the user to manipulate and create light. This can be things such as turning invisible or weaponizing light by crystalizing it or using bursts of light to blind or harm others. Not all users of light magic are able to create heat with their light magic, and those that do are often able to use fire magic to some extent.

Darkness
This type of magic allows the user to manipulate and create darkness and shadows. This can be things such as solidifying and weaponize darkness, control people through their shadows, absorb darkness into themselves to strengthen or heal themselves, or turn their own bodies into darkness for a time (becoming intangible).

Wild
This type of magic is mostly about manipulating the body. This can range from increasing speed to growing animalistic features, or unlocking/locking up instincts or bodily functions of others. This type of magic can also be used for healing by accelerating the growth rate of cells within the body to repair bodily harm. It can even be used to reattach limbs.

Void
This is the strangest type of magic. While normally referring to the ability to erase things, nothing can truly be erased, and in theory, ends up somewhere else. Users of void magic are often able to create pocket dimensions, as well as the ability to erase aspects of reality from themselves or others, such as erasing the effects of gravity on themselves, allowing themselves to float, being invincible to attacks by erasing their own tangibility, teleporting by deleting the space and distance between themselves and something/someone, erase memories, emotions or powers of others, etc. Void users can also put whatever they 'erased' back into existence whenever they please. All witches have some void magic to create small pocket dimensions bound to reality (the ability to create Witch's Houses/Labyrinths). A void magic user however can create a pocket dimension that is completely separated from reality. Void magic or sources of void magic can be created by a witch using two opposing magics(such as light/dark), which is usually impossible.

Wind
This type of magic allows the user to manipulate air and create winds. The abilities of this type of magic include things such as creating tornadoes, flight, and increased speeds.

Ice
This type of magic allows the user to manipulate ice and being able to freeze liquids near instantly. This type of magic is highly effective in areas with humid climates (as ice magic users can freeze moisture in the air), or places with lots of freshwaters.

Plant
This type of magic allows one to manipulate plant life, be it to grow or create plants or to use plants to attack or defend. Those who possess this magic are often found in places dense with plant life.

Thunder/Lightning
This type of magic allows one to manipulate electricity.

Chance
Chance magic is very unpredictable and works on chance.It depends on manipulating probability, while it can make the impossible happen, and the possible impossible, there is no guarantee that it will work 100% of the time.

Animation
Those who possess animation magic are able to make objects come to 'life'. In some instances, they are able to truly give something life (i.e. turning a stuffed bear into a real bear) but that requires a bit of creation magic. Most are able to use this magic to create living puppets or objects (sentient dolls, machines, etc.). They can also use this magic to puppeteer something completely without giving it consciousness (make a doll that will do what the user wants, but since it is bound to the user's will, the doll can not do anything it is not made to do by the user, and it is unable to think for itself or at all). This can also dip into necromancy territory if used on corpses. Things brought to life by this magic can become Tsukumogami without a spirit's possession.

Poison
This type of magic is extremely dangerous as it allows one to poison another. This magic is also known as disease magic as it has the ability to give other terrible diseases such as cancer. This magic is deadly and is often used to slowly kill others. It can create liquid toxins, gasses, acids, and substances with various effects as well.

Solar
A mix between light and fire magic with a slight possibility of plant magic. Those who possess solar magic are able to brighten the rays of the sun, as well as weaponize it. They can attack foes with solar flares and intense heat. Also, those who possess solar magic are said to increase the growth of plant life around them. While some are able to outright manipulate and use plant magic, most who use solar magic end up passively improving or burning the local ecosystem depending on their mood.

Lunar
A mix between water and dark magic, with a bit of astral magic as well. Those who possess lunar magic are able to effect the tides, the phases of the moon. Those with lunar magic are said to be able to heal others, cause tidal waves, but for the most part, their magic is supportive, as they are able to increase the power of spells based on the moon's phase. In theory, they can also use light magic but it is weaker than those with light or solar magic.

Curses
Curses are a strange feat of magic that witches, warlocks, and powerful demons or vengeful spirits can preform. A curse can be performed as long as the witch has enough magic to cast it. Casting a curse can be very draining to the human body if performed by a witch/warlock. A curse has the power to bend reality to the caster's whim. While curses are mostly used to inflict some form of vengeance or to seal something away, all curses can be broken. A curse cast by a witch/warlock does have the potential of going wrong as a demon can easily hijack the curse if they are not the ones being cursed. A curse can only by hijacked if the demon interferes with the curse while it is being cast.

Curses on locations can cause strange things to occur, such as the dead coming back to life, spirits being able to appear to/harm the living, spirits corrupting into demons at a much faster rate, time being frozen, lesser demons randomly appearing, etc. However, there are fail-safes to these curses in the form of the demon temples. If the location is large enough, and there is no set condition to break the curse, the demon temples will appear to allow the curse to be broken by ringing each bell within the temples present, similar to how the Temple of Spirits functions. When a curse if hijacked, it is said that the person who's sake the curse was initially cast for, will have an easier time breaking the curse than anyone else. However, sometimes ringing all of the bells is not enough to break the curse, and the hijacker must be defeated to end it for good. However, ringing the bells will lessen the effects and spread of the curse. Curses on a demon to seal them away, normally do not have a condition to break, but they do have a time limit before the curse starts to wear off.

Curses on demons usually consist of sealing them away into an item or within the earth of a certain location and can only be performed outside of the demon realm. However, a curse can be used to kill a demon if the caster is strong enough, and by removing a part of the to be cursed demon's body. The removed limb/part/organ will crystalize upon being removed and the curse being cast. While a demon can not be killed without being in lava within the demon realm (the closest to death as their soul is in an eternal state of burning forever), a death curse does have the power to kill a demon, by the complete shut down of their physical body, which also destroys their soul in the process.

It is common for death curses to be inflicted on the removed demon part, to hinder anyone from breaking the curse (which is how the thirteen deaths over 2 years happened as a result of the Heart Charm). Those who have demon blood, regardless of how dormant it is, are immune to death curses cast upon demon limbs or at least will live for much longer compared to others inflicted with the same death curse. Those killed with a death curse, are unable to pass on without the use of the temple of spirits or the cursed demon originally inflicted from the curse to regain what they lost.

The only way to prevent a death curse on a demon is to take them into the demon realm before the curse takes full effect, though this will put the cursed demon into a permanent slumber. These kinds of curses can be 'broken' by someone (usually a guardian spirit as they have the ability to do so) going into the mind of the cursed and convincing them to awaken from their sleep. Demons who are successfully awoken are then stuck in the demon realm, as leaving it could make the curse continue its progression. However, a demon can go into a cursed area within the realm of the living and be perfectly fine as long as time is not progressing. To prevent the death curse from continuing, the demon must regain what they lost when the curse was being cast (in Gu-en's case, she needed to piece her heart back together).